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	<title>Comments on: Why I Hate Paper Prototypes</title>
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	<link>http://www.slicedbreaddesign.com/blog/index.php/2009/09/why-i-hate-paper-prototypes/</link>
	<description>an experience design blog</description>
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		<title>By: Marcus Gosling</title>
		<link>http://www.slicedbreaddesign.com/blog/index.php/2009/09/why-i-hate-paper-prototypes/comment-page-1/#comment-1287</link>
		<dc:creator>Marcus Gosling</dc:creator>
		<pubDate>Fri, 09 Oct 2009 18:08:37 +0000</pubDate>
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		<description>Great post Laura.

At IMVU we often use very hi-fidelity prototypes, illustrated in Photoshop and &#039;wired up&#039; as HTML image maps. 
These have proved useful specifically in cases where a lot of information is being presented and we want to make sure that users will be able to parse this.
A lower fidelity prototype may not validate the information design of the UI to the same degree.
The key to this approach is being able to produce hi-fi prototypes quickly and cheaply. 

Hi-fi is not always the way to go, but it is great for validating informationally complex UI.

m.</description>
		<content:encoded><![CDATA[<p>Great post Laura.</p>
<p>At IMVU we often use very hi-fidelity prototypes, illustrated in Photoshop and &#8216;wired up&#8217; as HTML image maps.<br />
These have proved useful specifically in cases where a lot of information is being presented and we want to make sure that users will be able to parse this.<br />
A lower fidelity prototype may not validate the information design of the UI to the same degree.<br />
The key to this approach is being able to produce hi-fi prototypes quickly and cheaply. </p>
<p>Hi-fi is not always the way to go, but it is great for validating informationally complex UI.</p>
<p>m.</p>
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		<title>By: Laura Klein</title>
		<link>http://www.slicedbreaddesign.com/blog/index.php/2009/09/why-i-hate-paper-prototypes/comment-page-1/#comment-1041</link>
		<dc:creator>Laura Klein</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.slicedbreaddesign.com/?p=657#comment-1041</guid>
		<description>Thanks for the comment and for the tip on ForeUI! I&#039;ll check it out. It feels like there are more and more good tools for creating interactive wireframes coming out every day. Let&#039;s hope the approach is catching on.</description>
		<content:encoded><![CDATA[<p>Thanks for the comment and for the tip on ForeUI! I&#8217;ll check it out. It feels like there are more and more good tools for creating interactive wireframes coming out every day. Let&#8217;s hope the approach is catching on.</p>
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		<title>By: Clark Wolf</title>
		<link>http://www.slicedbreaddesign.com/blog/index.php/2009/09/why-i-hate-paper-prototypes/comment-page-1/#comment-1036</link>
		<dc:creator>Clark Wolf</dc:creator>
		<pubDate>Thu, 17 Sep 2009 11:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.slicedbreaddesign.com/?p=657#comment-1036</guid>
		<description>Very good post, I agree with you and I prefer making interactive wireframe too. My favorite tool is ForeUI (http://www.foreui.com/), it can create interactive wireframe and export to DHTML format.  What&#039;s more it can change the style of wireframe by switching the UI themes.</description>
		<content:encoded><![CDATA[<p>Very good post, I agree with you and I prefer making interactive wireframe too. My favorite tool is ForeUI (<a href="http://www.foreui.com/" rel="nofollow">http://www.foreui.com/</a>), it can create interactive wireframe and export to DHTML format.  What&#8217;s more it can change the style of wireframe by switching the UI themes.</p>
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